WebDNA novelties (was: WebDNA Video Poker)
This WebDNA talk-list message is from 2007
It keeps the original formatting.
numero = 68453
interpreted = N
texte = I've always wanted to use WebDNA to do this stuff, if only for academic reasons:1) Artifical intelligence: A "chatterbot" that could "learn" from input and could hold a relatively sensible conversation with users. In theory it would get smarter over time. Basically an ever-growing system of relational databases and "fuzzy logic" all of which would self-evolve over time. Not a new idea (see ALICE the chatterbot, etc.), but I've been interested in this for some time.2) A 3D environment with collision detection, etc. which would use WebDNA to calculate relative positions using three-axis calculations, etc. Not necessarily a game, but maybe a 3D portfolio (art gallery) for a website or something.3) Online "photoshop module" using webdna/image magick whereby users could upload photos and manipulate them via a GUI (crop, rotate, etc. etc.)I know it's all been done and WebDNA is not really the best vehicle for thr execution of these, but it's the language I know and if I didn't need to work, these are things I'd really like to work on. Speaking of work...I'd better get back to it :)-DanOn Sat, 10 Feb 2007 11:45:27 -0600 Gary Krockover
wrote:> That was probably me hogging up your bandwidth Dan. Pretty neat little thing you have going >there.> > Maybe an interesting thread would be what kind of projects have you made in WebDNA that are "out >of the norm"; a game, or a utility that crunches numbers in a unique way, etc. > > I have some things that I've tinkered around with for the wargames that I play.> Something as simple as a little utility to look up what was otherwise fairly complex combat >calculations using pen and paper:> > http://www.garykrockover.com/sample/FB/> > To a WW2 South Pacific carrier battle game that I started a long while back (not nearly finished >and works better on localhost):> > http://www.garykrockover.com/sample/carrier2/> > Nothing too exciting (especially if you don't wargame I suppose) but interesting that WebDNA has >that flexibility; or should I say that it's easy enough to program with that it gives you that >flexibility.> > So what are some of yours? I know Donovan has a number of 'em up his sleeve. :)> > GJK> > At 09:25 AM 2/10/2007, you wrote:>>I just realized that since it wasn't built with multiple, simultaneous users in mind that it's >>going to seem buggy if more than one person is using it at the same time, but you should still >>get the idea.>>-Dan> > > -------------------------------------------------------------> This message is sent to you because you are subscribed to> the mailing list .> To unsubscribe, E-mail to: > To switch to the DIGEST mode, E-mail to > Web Archive of this list is at: http://webdna.smithmicro.com/-------------------------------------------------------------This message is sent to you because you are subscribed to the mailing list .To unsubscribe, E-mail to: To switch to the DIGEST mode, E-mail to Web Archive of this list is at: http://webdna.smithmicro.com/
Associated Messages, from the most recent to the oldest:
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- WebDNA novelties (was: WebDNA Video Poker) ( "Dan Strong" 2007)
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I've always wanted to use WebDNA to do this stuff, if only for academic reasons:1) Artifical intelligence: A "chatterbot" that could "learn" from input and could hold a relatively sensible conversation with users. In theory it would get smarter over time. Basically an ever-growing system of relational databases and "fuzzy logic" all of which would self-evolve over time. Not a new idea (see ALICE the chatterbot, etc.), but I've been interested in this for some time.2) A 3D environment with collision detection, etc. which would use WebDNA to calculate relative positions using three-axis calculations, etc. Not necessarily a game, but maybe a 3D portfolio (art gallery) for a website or something.3) Online "photoshop module" using webdna/image magick whereby users could upload photos and manipulate them via a GUI (crop, rotate, etc. etc.)I know it's all been done and WebDNA is not really the best vehicle for thr execution of these, but it's the language I know and if I didn't need to work, these are things I'd really like to work on. Speaking of work...I'd better get back to it :)-DanOn Sat, 10 Feb 2007 11:45:27 -0600 Gary Krockover wrote:> That was probably me hogging up your bandwidth Dan. Pretty neat little thing you have going >there.> > Maybe an interesting thread would be what kind of projects have you made in WebDNA that are "out >of the norm"; a game, or a utility that crunches numbers in a unique way, etc. > > I have some things that I've tinkered around with for the wargames that I play.> Something as simple as a little utility to look up what was otherwise fairly complex combat >calculations using pen and paper:> > http://www.garykrockover.com/sample/FB/> > To a WW2 South Pacific carrier battle game that I started a long while back (not nearly finished >and works better on localhost):> > http://www.garykrockover.com/sample/carrier2/> > Nothing too exciting (especially if you don't wargame I suppose) but interesting that WebDNA has >that flexibility; or should I say that it's easy enough to program with that it gives you that >flexibility.> > So what are some of yours? I know Donovan has a number of 'em up his sleeve. :)> > GJK> > At 09:25 AM 2/10/2007, you wrote:>>I just realized that since it wasn't built with multiple, simultaneous users in mind that it's >>going to seem buggy if more than one person is using it at the same time, but you should still >>get the idea.>>-Dan> > > -------------------------------------------------------------> This message is sent to you because you are subscribed to> the mailing list .> To unsubscribe, E-mail to: > To switch to the DIGEST mode, E-mail to > Web Archive of this list is at: http://webdna.smithmicro.com/-------------------------------------------------------------This message is sent to you because you are subscribed to the mailing list .To unsubscribe, E-mail to: To switch to the DIGEST mode, E-mail to Web Archive of this list is at: http://webdna.smithmicro.com/
"Dan Strong"
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